/*
THIS FILE IS PART OF THE >>ADRENALIN-3D-GRAFIC-ENGINE<<
for latest info visit http://www.creative-games.de

Copyright (c) 2008-2009 by Marco Schneider

This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License (LGPL) as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
License for more details.

*/

#ifndef __ADL_SCENE_H__
#define __ADL_SCENE_H__

#pragma once

#include "Defines.h"
#include "../Adrenalin.h"
#include "Log.h"
#include "..\interfaces\ICamera.h"
#include "..\interfaces\IScene.h"
#include <list>

namespace Adrenalin 
{
	class ADRENALIN_API Scene : public IScene
	{
	private:
		std::list< Adrenalin::ICamera*>	_lstCameras;
		ICamera*						_currentCamera;
		//stringw							_name;

	public:
		Scene(stringw name);
		~Scene();

	public:
		void Close();
		void AddCamera(ICamera* camera);
		bool CameraExists(stringw& name);
		stringw& Name();
		void Update();

		//TestArea
		void RenderVertex();
		void LoadEffectFile();
		void CreateVertex();
	};
};

#endif
